AI Insights · Timothy · April 2023
Top 5 Science Games Apps in South Africa Q1 2023
Discover the performance trends of the top 5 science games on a unified platform in South Africa during the first quarter of 2023.
The first quarter of 2023 showcased interesting trends for the top 5 science games in South Africa. Here's a detailed look at how these apps performed in terms of weekly downloads, revenue, and active users.
Plague Inc. from Ndemic Creations experienced fluctuating weekly revenue, peaking at around $415 in the last week of December and then seeing a general decline to $148 by mid-March, before rising again to $196 by the end of the quarter. Weekly downloads started at 848 and saw a general decrease, bottoming out at 484 in mid-February, but then climbed back up to 613 by the end of March. Active users began at 1.2K, dropped to 784 by the end of February, and then rebounded to 933 by the end of the quarter.
Cell to Singularity: Evolution from Computer Lunch showed a significant increase in weekly downloads, starting at 5 in late December and climbing steadily to 685 by the end of March. Revenue was more volatile, peaking at $88 in early February, dipping significantly mid-quarter, and ending at $54. Active users followed a consistent upward trend, starting at 1.7K and reaching approximately 3.1K by the end of March.
Jetpack Joyride by Halfbrick Studios had a noticeable increase in weekly downloads, starting at 443 and rising to 653 by the end of March. Revenue saw fluctuations, peaking at $90 in the last week of March. Active users started at 3K, dipped to around 2.4K by early March, and then surged to 3.4K by the end of the quarter.
Cell Expansion Wars from MOBIRIX saw modest weekly downloads, starting at 178 and ending at 65 by the end of March. Revenue was generally low, peaking at $49 in mid-March. Active users fluctuated slightly, starting at 312 and ending at 217 by the end of the quarter.
Little Alchemy 2 by Jakub Koziol showed a significant increase in weekly downloads, beginning at 345 and finishing at 614 by the end of March. Revenue was relatively low, peaking at $40 in late December and mostly staying under $22 for the rest of the quarter. Active users increased steadily from 1.1K in late December to 1.7K by the end of March.
These insights come from Sensor Tower, where more detailed data and trends are available for further analysis.